CV
Project Assistant & Systems Designer | Tivola Games (Hamburg)
WORKING STUDENT
July 2026 – today
I actively support project planning and coordination, utilizing tools such as Jira, Confluence, and Excel. In my role as a Systems Designer, I contribute to the design and implementation of gameplay mechanics, progression systems, balancing models, mathematical calculations, and other data-driven game systems to support engaging player experiences.
Internship | Tivola Games (Hamburg)
PROJECT ASSISTANT INTERN
April 2026 – June 2026
Supporting project coordination using Jira and other project management tools, while also contributing to game design tasks.
Offering | FEARPLAY
PROJECT LEADER | NARRATIVE DESIGNER | GAME WRITER
March 2026- today
Following our participation in GGJ 2026, we initiated development of a new prototype within the Fearplay team, aiming to evolve it into a full game with a defined setting and narrative. I am responsible for project management, narrative design, and game writing, while also contributing to game design, sound design, and level design. Check out our projects.
GGJ26: Offering | JamSite IF(game)SH Kiel
PROJECT LEADER | NARRATIVE DESIGNER | GAME WRITER
January 2026
Offering. Collaborated as part of the Fearplay team on the global game jam (2026), focusing on creating a strong atmosphere through minimalistic design using the RPG Maker MZ Engine. Contributed to project management, game writing and narrative development. Read more.
GGJ25: Gone Forever | JamSite IF(game)SH Kiel
GAME DESIGNER | NARRATIVE DESIGNER
January 2025
Gone-Forever. Collaborated as part of the early Fearplay team on our first global game jam (2025), focusing on creating a strong atmosphere through minimalistic design using Unity. Contributed to core game design and narrative development. Read more.
Game Design Bachelor | IU International University
STUDENT
January 2022 – today
Parallel to my studies in Mathematics and Physics at Kiel University (CAU), I began pursuing a distance learning program in Game Design at IU International University, deepening my focus on video game development. The program covers a wide range of game design methodologies, creative workflows, IT project management, and interdisciplinary collaboration within game development. In addition, I have gained practical experience with industry-relevant tools such as Twine, Articy:Draft, Blender, and particularly Unreal Engine, which I continue to use regularly in my work. My primary focus lies in Narrative Design; however, I am also adaptable and experienced in related disciplines such as Level Design, Game Writing, and Game Design more broadly.
Community Roleplay: PROJECT ENOS | RPU – A Star Citizen Roleplay Universe
ADMIN | LOREMAKER (Writer / Narrative Designer)
October 2019 – October 2025
As the founder of the largest German-speaking Star Citizen roleplay community (500+), “A Star Citizen Roleplay Universe”, I was actively involved from 2019 to the end of 2025 as part of the Admin & Release Team, as well as the in-house Loremaker Team. In my role as an admin, I was responsible for cross-organizational and community-wide communication, community development, and interdisciplinary collaboration across six core RPU teams that I defined and structured: the Admin & Release Team, Engineering Team, Loremaker Team, Roleplay Development, Audio Design, and Art Design. I also managed a variety of team- and community-driven projects, most notably our large-scale story campaign “Project ENOS” (2021 – 2025), which involved several hundred participants. As a Loremaker, I worked extensively with the official lore created by Cloud Imperium Games, ensuring alignment between community-generated content and established canon. My responsibilities included coordinating community-created lore, reviewing it for coherence and quality, and supporting roleplayers in narrative and lore-related questions. I contributed to content writing for campaigns, quests, and story items, as well as developing original lore and campaign documentation. Additionally, I was involved in the creation of multiple fictional characters and factions that supported the narrative of Project ENOS. I ensured consistency between community-driven lore and official canon, assessed narrative design implications for the campaign, and regularly evaluated and guided the community’s narrative contributions.